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Timberborn aquatic farm
Timberborn aquatic farm










timberborn aquatic farm

It's a bummer you can't give us a better method for Folktails than using mechanical pumps, because given that you look like you know your stuff that method probably doesn't exist. The only thing I'd like to nitpick is fields are safe only if they are more or less at the same ground level as the bottom of your reservoir, which is why I usually try to raise the reservoir water level above the ground level. I more or less know this from experience, but it's always nice to just be able to estimate it. You don't have to worry about your forest or farm.ĭude, thanks for the hard numbers. This will irrigate the land for 34 days on 10 width. if you use explosive to dig a hole (one depth) in the river, you will trap the water in the hole for 20 more days. If you have a river with dam it will keep about 0.7 high of water. A square of one depth contains 5 volume of water. Originally posted by you lose 0.25 volume per square.

timberborn aquatic farm

The pumping area have to be big enough to keep enough water when the wind stops. With the other faction you can create a five deep reservoir with a small part that is 2 deep for your pump and use a mechanical pump with widmill to pump from the deeper part of the storage to the pumping area. You can use a mechanical pump linked to water wheels to replenish a container when the water is running. But it is not always possible to dig enough. That is why in hard 3 deep is the minimum if you want to pump water from. If the block is 3 deep, you will keep 1.2 or 6 times more. You don't have to worry about your forest or farm.Ī 2 deep hole blocked by a dam contains 1.7 heigh of water and 1.5 will evaporate in 30 days, you will keep 0.2. Other tips people you lose 0.25 volume per square. You want to plant them before you need them, rather than waiting 30 days for maple pastries once you have all the other foods. Mid game plant some Chestnuts, Pine, and Maple with the intent to not cut them, each has a resource either needed for building (pine resin) or food (chestnuts for baked chestnuts, maple syrup for maple pastries).

timberborn aquatic farm

You can build a big "industrial zone" with just paths surrounding buildings getting power from somewhere, but you can make it bigger with this trick.Ĥ. Also, consider running your gears on platforms and letting your workers scurry below, or vice versa. Place a windmill on a platform and you can put buildings next to the platform. Windmills can't be placed next to a building. Note, your path to the water dump has to be the elevation of the levee/building not the level of the water, so you may need a stair.ģ. Why spend 48 logs on 4 levees when you can spend 24 logs on 2 or 12 logs on one. Note the part about natural terrain/buildings.

timberborn aquatic farm

You can fit a large farm in the area thus watered (or a tree farm). The game considers all area within a certain number of squares of any open water as "has access to water" regardless of size. You can surround a square on 4 sides by levees/buildings/natural terrain and put a water dump to fill it with water. Both of these are really useful on the 1000 islands map.Ģ. If you are not playing on hard, your starting base will have resources in it, so maybe don't move it until your beavers have used those resources, but if you are a bit short of a woods/dam site/metal site you can just delete your base and move it! Side note, the base can be built on platforms.

TIMBERBORN AQUATIC FARM FREE

A few tricks that I've seen some folks using that might not be obvious to new players (others feel free to add!)ġ.












Timberborn aquatic farm